
Everything to play for: how videogames are changing the world
Sociologie, Passe-temps et artisanat
Audio avec voix humaine
Résumé
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this… extraordinary power can be harnessed for good." -- Provided by publisher
Description du titre
ISBN
9781804293263
Éditeur
Verso
Année
2024
Cote
6641041
Description de la version audio du CAÉB
Narrateur
Vaan Solis
Durée
8 heures 48 minutes 49 secondes
Producteur
Talking Book Publishers