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Showing 1 - 20 of 37137 items

The Indie Game Developer Handbook

By Richard Hill-Whittall. 2015

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Computers and internet
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The indie game developer’s complete guide to running a studio. <P><P>The climate for the games industry has never been hotter,…

and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. <P><P> Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. <P><P> Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. <P><P> Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Tabletop Game Design for Video Game Designers

By Ethan Ham. 2016

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Computers and internet, Science and technology
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<p>Learn the mechanics that take your game from an idea to a playable product. <p>Do you aspire to be a…

game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. <p>Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. <p>Tabletop Game Design for Video Game Designers includes: <p> <li>Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. <li>Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. <li>A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.</li> </p>

Designing Apps for Success: Developing Consistent App Design Practices

By Matthew David, Chris Murman. 2014

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Computers and internet, General non-fiction
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In 2007, Apple released the iPhone. With this release came tools as revolutionary as the internet was to businesses and…

individuals back in the mid- and late-nineties: Apps. Much like websites drove (and still drive) business, so too do apps drive sales, efficiencies and communication between people. But also like web design and development, in its early years and iterations, guidelines and best practices for apps are few and far between. <P><P> Designing Apps for Success provides web/app designers and developers with consistent app design practices that result in timely, appropriate, and efficiently capable apps. This book covers application lifecycle management that designers and developers use when creating apps for themselves or the entities that hired them. From the early discussions with a company as to how to what kind of app they want, to storyboarding, to developing cross platform, to troubleshooting, to publishing, Designing Apps for Success gives a taut, concise, and pragmatic roadmap from the beginning of the process all the way to the end. Developers and designers will learn not only best practices on how to design an app but how to streamline the process while not losing any quality on the end result. Other topics in this book include: <P><P> Case studies that best showcase the development process at work (or not at work). Global examples of apps developed all over the world. Future proofing your apps Post-publishing: Promoting and marketing your apps and keeping it relevant. Consistent app design practices for consistently successful results.

The Game Narrative Toolbox (Focal Press Game Design Workshops)

By Tobias Heussner, Jennifer Brandes Hepler, Toiya Kristen Finley, Ann Lemay. 2015

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Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together…

to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

Visual Alchemy: The Fine Art Of Digital Montage

By Catherine McIntyre. 2014

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Computers and internet, Arts and entertainment
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Catherine McIntyre, like many fine artists, created traditional art for decades before encountering the versatility of digital imaging technology. Free…

of her Rotring pens and scalpel, she now uses Photoshop to create her montages. Visual Alchemy explores McIntyre’s sources of inspiration as well as her methods, offering an aesthetic guide to composition, color, texture and all of the other means of communication that artists have at their disposal. While these concepts and techniques make use of Photoshop, they will apply to any digital imaging program and indeed to any medium, whether traditional or digital. Featuring McIntyre’s own art as well as that of artists around the globe, Visual Alchemy is an invitation to discover the artistic possibilities of picture making through digital montage.

System Error: Where Big Tech Went Wrong and How We Can Reboot

By Rob Reich, Jeremy Weinstein, Mehran Sahami. 2021

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Business and economics, Computers and internet
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Read this if you want to understand how to shape our technological future and reinvigorate democracy along the way. --…

Reed Hastings, co-founder and CEO of Netflix__________A forward-thinking manifesto from three Stanford professors which reveals how big tech's obsession with optimization and efficiency has sacrificed fundamental human values and outlines steps we can take to change course, renew our democracy, and save ourselves.__________In no more than the blink of an eye, a naïve optimism about technology's liberating potential has given way to a dystopian obsession with biased algorithms, surveillance capitalism, and job-displacing robots. Yet too few of us see any alternative to accepting the onward march of technology. We have simply accepted a technological future designed for us by technologists, the venture capitalists who fund them, and the politicians who give them free rein.It doesn't need to be this way.System Error exposes the root of our current predicament: how big tech's relentless focus on optimization is driving a future that reinforces discrimination, erodes privacy, displaces workers, and pollutes the information we get.Armed with an understanding of how technologists think and exercise their power, three Stanford professors - a philosopher working at the intersection of tech and ethics, a political scientist who served under Obama, and the director of the undergraduate Computer Science program at Stanford (also an early Google engineer) - reveal how we can hold that power to account. As the dominance of big tech becomes an explosive societal conundrum, they share their provocative insights and concrete solutions to help everyone understand what is happening, what is at stake, and what we can do to control technology instead of letting it control us.(P) 2021 HarperCollins Publishers

Transformers for Machine Learning: A Deep Dive

By Uday Kamath, Kenneth L. Graham, Wael Emara. 2022

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Computers and internet
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Transformers are becoming a core part of many neural network architectures, employed in a wide range of applications such as…

NLP, Speech Recognition, Time Series, and Computer Vision. Transformers have gone through many adaptations and alterations, resulting in newer techniques and methods. Transformers for Machine Learning: A Deep Dive is the first comprehensive book on transformers. Key Features: A comprehensive reference book for detailed explanations for every algorithm and techniques related to the transformers. 60+ transformer architectures covered in a comprehensive manner. A book for understanding how to apply the transformer techniques in speech, text, time series, and computer vision. Practical tips and tricks for each architecture and how to use it in the real world. Hands-on case studies and code snippets for theory and practical real-world analysis using the tools and libraries, all ready to run in Google Colab. The theoretical explanations of the state-of-the-art transformer architectures will appeal to postgraduate students and researchers (academic and industry) as it will provide a single entry point with deep discussions of a quickly moving field. The practical hands-on case studies and code will appeal to undergraduate students, practitioners, and professionals as it allows for quick experimentation and lowers the barrier to entry into the field.

Evolution in Computational Intelligence: Proceedings of the 9th International Conference on Frontiers in Intelligent Computing: Theory and Applications (FICTA 2021) (Smart Innovation, Systems and Technologies #267)

By Suresh Chandra Satapathy, Vikrant Bhateja, Peter Peer, Jinshan Tang, Ranjita Das. 2022

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Computers and internet, Science and technology
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This book presents the proceedings of the 9th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2021),…

held at NIT Mizoram, Aizwal, Mizoram, India, during June 25 – 26, 2021. FICTA conference aims to bring together researchers, scientists, engineers, and practitioners to exchange their new ideas and experiences in the domain of intelligent computing theories with prospective applications to various engineering disciplines. This volume covers broad areas of Evolution in Computational Intelligence. The conference papers included herein presents both theoretical as well as practical aspects of different areas like ANN and genetic algorithms, human-computer interaction, intelligent control optimization, evolutionary computing, intelligent e-learning systems, machine learning, mobile computing, multi-agent systems, etc. The volume will also serve as a knowledge centre for students of post-graduate level in various engineering disciplines.

Counsellor Competencies: Developing Counselling Skills for Education, Career and Occupation

By Bernd-Joachim Ertelt, William E. Schulz, Andreas Frey. 2022

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Business and economics, Computers and internet, Psychology
Synthetic audio, Automated braille

Career and student counselling is a complex task that requires a high level of professionalism. This book introduces basic counselling…

skills in vocational and educational guidance. It is based on important scientific models. The book presents internationally recognized counselling approaches which include among others micro counselling, solution focused brief counselling and competence oriented counselling. It also addresses possibilities for the use of artificial intelligence. The book offers direct guidance for the consulting practice and supports competence development through case studies, tasks and didactically designed exercises. It is suitable as a guide for the training of consulting professionals in the field of career guidance.

Topical Drifts in Intelligent Computing: Proceedings of International Conference on Computational Techniques and Applications (ICCTA 2021) (Lecture Notes in Networks and Systems #426)

By Jyotsna Kumar Mandal, Pao-Ann Hsiung, Rudra Sankar Dhar. 2022

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Computers and internet, Science and technology
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This book gathers a collection of high-quality peer-reviewed research papers presented at International Conference on Computational Techniques and Applications (ICCTA…

2021), organized by the Electronics and Telecommunication Engineers (IETE), Kolkata Center, India, during 8 – 9 October 2021. This includes research in the areas of intelligent computing and communication systems including computing, electronics, green energy design, communications, computers to interact and disseminate information on latest developments both academically and industrially for computational drifts. The three main tracks are (i) computing in network security, AI and data science; (ii) contemporary issues in electronics, and communication technology; and (iii) intelligent computing in electrical power, control systems and energy technology.

The Routledge Handbook of Language and Digital Communication (Routledge Handbooks in Applied Linguistics)

By Alexandra Georgakopoulou, Tereza Spilioti. 2016

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Computers and internet, General non-fiction
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The Routledge Handbook of Language and Digital Communication provides a comprehensive, state of the art overview of language-focused research on…

digital communication, taking stock and registering the latest trends that set the agenda for future developments in this thriving and fast moving field. The contributors are all leading figures or established authorities in their areas, covering a wide range of topics and concerns in the following seven sections: • Methods and Perspectives; • Language Resources, Genres, and Discourses; • Digital Literacies; • Digital Communication in Public; • Digital Selves and Online-Offline Lives; • Communities, Networks, Relationships; • New debates and Further directions. This volume showcases critical syntheses of the established literature on key topics and issues and, at the same time, reflects upon and engages with cutting edge research and new directions for study (as emerging within social media). A wide range of languages are represented, from Japanese, Greek, German and Scandinavian languages, to computer-mediated Arabic, Chinese and African languages. The Routledge Handbook of Language and Digital Communication will be an essential resource for advanced undergraduates, postgraduates and researchers within English language and linguistics, applied linguistics and media and communication studies.

Geospatial Technologies for Resources Planning and Management (Water Science and Technology Library #115)

By Vijay Singh, Ashish Pandey, V. M. Chowdary, Chandra Shekhar Jha. 2022

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This book focuses on the application of geospatial technologies for resource planning and management for the key natural resources, e.g.…

water, agriculture and forest as well as the decision support system (DSS) for infrastructure development. We have seen in the past four decades that the growing complexities of sustainable management of natural resources management have been very challenging. The book has been written to leverage the current geospatial technologies that integrate the remotely sensed data available from various platforms, the precise locational data providing geospatial intelligence, and the advanced integration tools of Geographical Information Systems (GIS). Geospatial technologies have been used for water resources management employing geomorphological characteristics, analysis of river migration pattern, understanding the large-scale hydrological process, wet land classification and monitoring, analysis of glacial lake outburst flood (GLOF), assessment of environmental flow and soil erosion studies, water quality modelling and assessment and rejuvenation of paleochannels through groundwater recharge. Geospatial technologies have been applied for crop classification and mapping, soil moisture determination using  RISAT-1 C-band and PALSAR-2 L-band sensors, inventory of horticulture plantations, management of citrus orchards, crop yield forecasting, rice yield estimation, estimation of evapotranspiration and its evaluation against lysimeter and satellite-based evapotranspiration product for India to address the various issues of the agricultural system management. Geospatial technologies have been used for generation of digital elevation model, urban dynamics assessment, mobile GIS application at grass root level planning, cadastral level developmental planning and e-governance applications, system dynamics for sustainable development, micro-level water resources planning, site suitability for sewage treatment plant, traffic density assessment, geographical indications of India, archaeological applications and disasters interventions to elaborate various issues of DSS for infrastructure development and management. Geospatial technologies have been employed for the generation and reconciliation of the notified forest land boundaries, and also the land cover changes analysis within notified forest areas, forest resource assessment, management and monitoring and wildlife conservation and management. This book aims to present high-quality technical case studies representing the recent developments in the “application of geospatial technologies for resource planning and management”. The editors hope that this book will serve as a valuable resource for scientists and researchers to plan and manage land and water resources sustainably.

Artificial Intelligence in Music, Sound, Art and Design: 11th International Conference, EvoMUSART 2022, Held as Part of EvoStar 2022, Madrid, Spain, April 20–22, 2022, Proceedings (Lecture Notes in Computer Science #13221)

By Tiago Martins, Nereida Rodríguez-Fernández, Sérgio M. Rebelo. 2022

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Computers and internet
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This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design,…

EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.

Artificial Intelligence in HCI: 3rd International Conference, AI-HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings (Lecture Notes in Computer Science #13336)

By Helmut Degen, Stavroula Ntoa. 2022

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Computers and internet, General non-fiction
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This book constitutes the refereed proceedings of the Third International Conference on Artificial Intelligence in HCI, AI-HCI 2022, which was…

held as part of HCI International 2022 and took place virtually during June 26 – July 1, 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. AI-HCI 2022 includes a total of 39 papers; they are grouped thematically as follows: Human-Centered AI; Explainable and Trustworthy AI; UX Design and Evaluation of AI-Enabled Systems; AI Applications in HCI.

Applied Statistics and Data Science: Proceedings of Statistics 2021 Canada, Selected Contributions (Springer Proceedings in Mathematics & Statistics #375)

By Yogendra P. Chaubey, Salim Lahmiri, Fassil Nebebe, Arusharka Sen. 2021

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Computers and internet, General non-fiction
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This proceedings volume features top contributions in modern statistical methods from Statistics 2021 Canada, the 6th Annual Canadian Conference in…

Applied Statistics, held virtually on July 15-18, 2021. Papers are contributed from established and emerging scholars, covering cutting-edge and contemporary innovative techniques in statistics and data science. Major areas of contribution include Bayesian statistics; computational statistics; data science; semi-parametric regression; and stochastic methods in biology, crop science, ecology and engineering. It will be a valuable edited collection for graduate students, researchers, and practitioners in a wide array of applied statistical and data science methods.

Reliability, Safety, and Security of Railway Systems. Modelling, Analysis, Verification, and Certification: 4th International Conference, RSSRail 2022, Paris, France, June 1–2, 2022, Proceedings (Lecture Notes in Computer Science #13294)

By Thierry Lecomte, Simon Collart-Dutilleul, Anne E. Haxthausen. 2022

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Computers and internet
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This book constitutes the refereed proceedings of the 4th International Conference on Reliability, Safety, and Security of Railway Systems, RSSRail…

2022, held in Paris, France, in June 2022. The 16 full papers presented in this book were carefully reviewed and selected from numerous submissions. They cover a range of topics including railways system and infrastructure advance modelling; scheduling and track planning; safety process and validation; modelling; formal verification; and security.

Houdini On the Spot: Power User Tips and Techniques (On The Spot {{series}} Ser.)

By Craig Zerouni. 2007

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Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of…

professional techniques is suited to experienced artists whether you are:* Migrating from another visual effects application* Upgrading to Houdini 9* Seeking a handy reference to raise your proficiency with HoudiniHoudini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to:* Navigate and manipulate the version 9 interface* Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs) * Use Particle Operators (POPs) to build complex simulations with speed and precision* Minimize the number of operators in your simulations with Dynamics Operators (DOPs) * Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs) * Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur* Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs)* Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset* Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language * Configure the Houdini interface with customized environments and hotkeys* Mine the treasures of the dozens of standalone applications that are bundled with Houdini

Interactive Design for New Media and the Web

By Nick Iuppa. 2001

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Computers and internet
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In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates…

how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology. Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.The companion Website shows numerous examples discussed in the text of all types of programs and their applications.

Flash 3D: Animation, Interactivity, and Games

By Chris Jackson, Jim Ver Hague. 2006

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Computers and internet
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Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games…

and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects.Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.User Level: Intermediate

IT Investment: Making a Business Case (Computer Weekly Professional Ser.)

By Dan Remenyi, Michael Sherwood-Smith. 2000

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Frequently not enough attention is given to producing a comprehensive business case or to producing an economic justification for an…

information systems investment. In fact many organizations are not clear as to what constitutes a sound business case and how to go about producing one. This Professional level book for the Computer Weekly Professional Series will show how to go about justification for I.T. spend. This book is designed for all those who are involved in the decision to invest in information systems. This book is especially relevant to senior business executives, senior financial managers and IT executives. Business consultants, computer and corporate advisors will also find the ideas and material addressed in this text of particular benefit as will anyone involved in corporate and strategic planning.In addition, senior students such as those working towards their MBAs will find this book of use.A business case is a statement or a series of statements that demonstrate the economic value of a particular intervention, a course of action or a specific investment. A business case is not simply a financial forecast of the hardware and software costs and the expected benefits. A business case for an information systems investment involves a comprehensive understanding of both the likely resources as well as the business drivers which will assist business managers improve their performance and thereby obtain a stream of benefits from the investment.In general there are approximately six steps in producing a business case for an information systems investment.1. Determine the high-level business outcomes that will be clearly and comprehensively expressed as a set of opportunities the organization can take advantage of, or problems that need to be rectified.2. Identify the corporate critical success factors that will be supported or enhanced by the operation of the completed information systems project or investment.3. Create a list of specific and detailed outcomes or benefits, their appropriate metrics, measuring methods and responsibility points that are represented by the stakeholders.4. Quantify the contribution made by the outcomes, which requires associating numbers or benefit values with outcomes where this is possible.5. Highlight the risks associated with the project.Fundamental to this new approach to developing a business case for information systems investment is the fact that it incorporates much more than the financial numbers which are typically found in the standard approach to a feasibility study. This approach looks behind the financial numbers to the improvements in business performance which are facilitated by information systems and which are the real drivers of the benefits. Furthermore, this approach to developing a business case allows the organization to manage the process so that the required results are achieved.

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