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Counting on Katherine: How Katherine Johnson Saved Apollo 13
By Helaine Becker. 2018
You've likely heard of the historic Apollo 13 [mission]. But do you know about the mathematical genius who made sure…
that Apollo 13 returned safely home? As a child, Katherine Johnson loved to count. She counted the steps on the road, the number of dishes and spoons she washed in the kitchen sink, everything! Boundless, curious, and excited by calculations, young Katherine longed to know as much as she could about math, about the universe. From Katherine's early beginnings as a gifted student to her heroic accomplishments as a prominent mathematician at NASA, this is the story of a groundbreaking American woman who not only calculated the course of moon landings but, in turn, saved lives and made enormous contributions to history. Grades K-3. 2018.From his impoverished childhood to his feat of becoming one of the most successful entertainers of all time, this fascinating…
biography presents a memorable portrait of magician and escape artist Harry Houdini. Guidelines for 21 fun magic tricks are also provided, including how to stick a needle into a balloon without popping it, how to step through a note card, and how to make a coin vanish. Illustrating the science and logic behind many of Houdini's most notable acts, the magic-based activities also explain his famous Milk Can Escape through an accessible water displacement experiment and demonstrate simple mathematics with his Odd Number Trick. Touching on his time as an actor, an aviator, and possibly even a spy for the U.S. government, this thoroughly entertaining biography also features a time line, curriculum links for educators, and books and websites for further exploration.Frida Kahlo and Diego Rivera: Their Lives and Ideas, 24 Activities (For Kids series)
By Carol Sabbeth. 2005
Children will find artistic inspiration as they learn about iconic artists Frida Kahlo and Diego Rivera in these imaginative and…
colorful activities. The art and ideas of Kahlo and Rivera are explored through projects that include painting a self-portrait Kahlo-style, creating a mural with a social message like Rivera, making a Day of the Dead ofrenda, and crafting an Olmec head carving. Vibrant illustrations throughout the book include Rivera's murals and paintings, Kahlo's dreamscapes and self-portraits, pre-Columbian art and Mexican folk art, as well as many photographs of the two artists. Children will learn that art is more than just pretty pictures; it can be a way to express the artist's innermost feelings, a source of everyday joy and fun, an outlet for political ideas, and an expression of hope for a better world. Sidebars will introduce children to other Mexican artists and other notable female artists. A time line, listings of art museums and places where Kahlo and Rivera's art can be viewed, and a list of relevant websites complete this cross-cultural art experience.A First Cookbook for Children
By Christopher Santoro, Evelyne Johnson. 1983
Finally, a beginning cookbook designed especially for children -- and one that adds the fun of coloring to the joy…
of cooking. A First Cookbook for Children contains a wide variety of yummy, mouth-watering recipes that kids love and love to fix: cheeseburgers, chicken, pizza, salads, sauces, desserts, dips, and much more.Assuming no previous cooking experience, the author gently guides the reader from start to finish with special sections on muffins, cakes, meat loaf, chicken, dips & dunks, corn bread, scalloped potatoes, biscuits, salads, hamburgers, fish, cookies, macaroni & cheese, pancakes, candies, dressings, pizza, baked ham, crudités, and rice.Simple, easy-to-follow instructions plus clear explanations of ingredients and utensils take a child through each step of food preparation and actual cooking. A helpful introduction includes lists of necessary equipment and basic ingredients along with five sample menus. A fun first cookbook for kids ages 10 and up, this volume offers 60 sure-to-please recipes.You're It! Tag, Red Rover, and Other Folk Games (North American Folklore for Youth)
By Thomas Arkham. 2013
Have you ever played cards on a rainy afternoon? Do you and your friends play jump rope, play hide-and-go-seek, or…
play Red Rover? If you did, then you were enjoying a folk game. Learn more about these games, including the long history behind: * face cards * tag * hide-and-go-seek * some board games * baseball. Games help us deal with life. They give us physical exercise. They challenge our minds . . . and most of all they fill our lives with fun.The Word Snoop
By Ursula Dubosarsky, Tohby Riddle. 2008
Meet the Word Snoop. She?s dashing and daring and witty as can be?and no one knows more about the evolution…
of the English language than she does. Luckily, she?s spilling her secrets in this gem of a book. From the first alphabet in 4000 BC, to anagrams, palindromes, and modern-day text messages, readers will learn all about the fascinating twists and turns our fair language has taken to become what it is today. With playful black-and-white illustrations, riddles to solve, and codes to break, The Word Snoop is definitive proof that words can spark the imagination and are anything but dull. This is a book for every aspiring writer, and every true reader.How to Do Nothing with Nobody All Alone by Yourself
By Paul Collins, Robert Paul Smith, Elinor Goulding Smith. 1958
Remember how to make a spool tank? How to whip apples? What to do with a discarded umbrella? Whether "pennies"…
comes before or after "spank the baby" in mumbly-peg? And your kid never knew any of these things in the first place, to forget in the second place? Robert Paul Smith remembers, and he has set it down for all to see - these things and many others, like rubber-band guns, and slings, and clamshell bracelets, and the collection, care, and use of horse-chestnuts. This book frees children from video games for a few hours, a handbook on the avoidance of boredom, a primer on solitude - a child's declaration of independence. It reveals "how to do nothing with nobody all alone by yourself" - real things, fascinating things, the things that we and our parents did as kids. It's a book for kids, but parents are not prohibited from reading it.In 1812, a 67-year-old black United Empire Loyalist named Richard Pierpoint helped raise "a corps of Coloured Men to stand…
and fight together" against the Americans who were threatening to invade the tiny British colony of Upper Canada. Pierpoint’s unique fighting unit would not only see service throughout the War of 1812, it would also be the first colonial military unit reactiviated to quash the Rebellion of 1837. It would go on to serve as a police force, keeping the peace among the competing Irish immigrant gangs during the construction of the Welland Canal. Pierpoint and the Coloured Corps are the central focus, but the sidebars featuring fascinating facts about the rise and fall of slavery in North America and the state of African-Canadians in early Canada provide an entertaining and informative supplement. Among other tidbits, readers will find out why "Good Queen Bess" launched the British slave industry and how Scottish pineapples are connected to the American Declaration of Independence.We've come a long way from the Peashooter Era: with the advent of modern household products and office supplies -…
foldback clips, clothespins, rubber bands, ballpoint pens, toothpicks, paper clips and plastic utensils - the everyday junk drawer can hold all the materials needed to create pocket-sized weaponry. Whether you're slowing dying of boredom in a stuffy office, plotting revenge on your older siblings or simply looking for a wonderful way to kill some time, this book is for you. Toy designer John Austin provides detailed, step-by-step instructions for each project, including materials and ammo lists, clear pictures, and construction tips, for mayhem-loving MacGyvers. The 35 devices include catapults, slingshots, darts, crossbows, and combustion shooters. Build a tiny trebuchet from paper clips and a D-cell battery. Wrap a penny in a string of paper caps to create a surprisingly impressive "bomb." Several of the projects even include variations where combatants mount laser pointer sights to their shooters to increase their accuracy. The instructions are simple so that anyone can make these wacky innovations in minutes whilst also learning about mechanics and physics in a fun, hands-on way.Easy-to-Do Magic Tricks for Children
By Karl Fulves. 1993
Clear diagrams and step-by-step instructions for performing 18 simple feats of prestidigitation: Strength Test, Untangled, Elastic Lock, Mystic Spinner, Rollaway,…
Heavyset, The Great Escape and many more, using such ordinary objects as coins, rubber bands and string.Judy Moody's Double-Rare Way-Not-Boring Book of Fun Stuff to Do
By Megan Mcdonald. 2005
"Designed to scare away the boredom blahs." -- Publishers Weekly. Ready to join the T. P. (Take out your Pencil)…
Club? Get the low-down on Screamin' Mimi's ice cream; knock yourself out learning knock-knock jokes; try out your Judy Moody trivia with quizzes and crosswords; plan a Judy-themed birthday party; make your own Me collage, cootie catcher, or custom T-shirt; and much, MUCH more. Whether the reader has just met Judy or is already her biggest fan, this fun-filled activity book -- complete with twenty-four stickers -- absolutely and positively rates a "rare squared."The Boxcar Children Guide to Adventure
By Gertrude Chandler Warner, The Boxcar Children. 2014
The Boxcar Children have long been known for being creative and resourceful. This hardcover book is filled with fun how-to…
guides for everyday adventures. It includes tips and tricks for mystery solving (how to make invisible ink and create secret codes), travel (how to pack a suitcase; how to take great snapshots), and enjoying the great outdoors. Each of the four Boxcar Children has his or her own section--practical advice from Jessie, a "roughing it" guide from Henry, crafts and art projects from Violet, and recipes from Benny! A great gift for Boxcar fans.Spot the Differences Picture Puzzles for Kids
By Peter Donahue. 2014
"A wonderful book for young kids who love to figure things out on their own. I thought that the pictures…
were very creative and they provided a few chuckles, especially the picture of the children painting. I gave this book 5 out of 5 stars." -- Independent ReaderKids can play detective with 25 pairs of similar-looking color photos. They'll compare the unaltered originals on the left to the ones on the right, which include several subtle changes. Suitable for ages 6 to 10, the kid-friendly illustrations depict slumber parties, birthday get-togethers, and other lively situations. Complete solutions appear at the end.Indian Sign Language (Native American)
By William Tomkins. 1969
Learn to communicate without words with these authentic signs! Learn over 525 signs developed by the Sioux, Blackfoot, Cheyenne, Arapahoe,…
and other tribes. Written instructions and diagrams show you how to make the words and construct sentences. Book also contains 290 pictographs (language in pictures) of the Sioux and Ojibway tribes.How to Do Nothing with Nobody All Alone by Yourself
By Paul Collins, Robert Paul Smith, Elinor Goulding-Smith. 1958
The classic guidebook to everything from paper airplanes to spool tanks to slingshots is back in print, and is as…
fun, inventive, and charming as ever. How to Do Nothing literally tells "how to do nothing with nobody all alone by yourself"--real things, fascinating things, the things that you did when you were a kid, or your parents did when they were kids. This is a book to free your kid from video games for a few hours, a handbook on the avoidance of boredom, a primer on the uses of solitude, a child's declaration of independence. If you don't remember how to make a spool tank, what to do with an old umbrella, whether "pennies" come before or after "spank the baby" in mumbly-peg, or how to make rubber-band guns, slings, or clamshell bracelets, it's OK because Robert Paul Smith has collected all of this and more in How to Do Nothing. It's a book for kids, but parents are not prohibited from reading it.Merry-Go-Rounds
By Art Thomas, George Overlie. 1981
How to Do Nothing with Nobody All Alone by Yourself
By Paul Collins, Robert Smith, Elinor Smith. 1958
Remember how to make a spool tank? How to whip apples? What to do with a discarded umbrella? Whether "pennies"…
comes before or after "spank the baby" in mumbly-peg? And your kid never knew any of these things in the first place, to forget in the second place? Robert Paul Smith remembers, and he has set it down for all to see - these things and many others, like rubber-band guns, and slings, and clamshell bracelets, and the collection, care, and use of horse-chestnuts. This book frees children from video games for a few hours, a handbook on the avoidance of boredom, a primer on solitude - a child's declaration of independence. It reveals "how to do nothing with nobody all alone by yourself" - real things, fascinating things, the things that we and our parents did as kids. It's a book for kids, but parents are not prohibited from reading it.Mental Magic: Surefire Tricks to Amaze Your Friends (Dover Children's Activity Books)
By Martin Gardner, Jeff Sinclair. 1999
A barber in Chicago says he'd rather cut the hair of ten red-headed men than the hair of one brown-haired…
man. Can you guess why?Ask Professor Picanumba, a master of riddles who carries dozens of surefire tricks up his sleeve. He'll show you how to astonish your friends and family by predicting the answers to 88 word and number challenges. These tricks require only simple props--a deck of cards or a couple of pairs of dice, a calculator, and a pencil and paper. With or without an audience, these foolproof feats of mental magic offer hours of amusement. Solutions appear at the end, with 64 illustrations in between.Author Martin Gardner has written more than 70 books on subjects from science and math to poetry and religion. Well known for the mathematical games that appeared in Scientific American for decades and for his "Trick of the Month" column in Physics Teacher magazine, Gardner has had a lifelong passion for magic tricks and puzzles.Awesome Minds: Video Game Creators (Awesome Minds)
By Alejandro Arbona, Chelsea O'Mara. 2018
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant…
also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.Want to learn how to make and break TOP SECRET messages like a real spy? If so, this book is…
for you! In this exciting, award-winning nonfiction companion to the debut series SECRET AGENTS JACK AND MAX STALWART, readers ages 8 - 12 years old can learn behind-the-scenes codebreaking and spy skills. Inside are more than 80 pages of tips, tricks, and practice exercises for writing and deciphering cryptic communications. You'll learn how to make your own invisible ink, hide your messages, create unbreakable ciphers, and craft your own decoder gadgets. You can use this manual to learn how to exchange top secret notes with friends. Expanded and republished!