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By Donald A. Wollheim. 1988
An anthology of science fiction stories selected by the editors of DAW books as being the best of 1988 including… The Pardoner's Tale by Robert Silverberg, Rachel in Love by Pat Murphy, America by Orson Scott Card, Crying in the Rain by Tanith Lee, The Sun Spider by Lucius Shepard, Angel by Pat Cadigan, Forever Yours, Anna by Kate Wilhelm, Second Going by James Tiptree, Jr., Dinosaurs by Walter Jon Williams, and All Fall Down by Don Sakers.
By Mikki Halpin. 2000
He has reached every level of Myst. Her room is littered with soda cans. He idolizes Data from Star Trek®.… But all your favorite geek really wants is to be understood.... Whether you're friends with a geek, work with one, love one, or hate one, The Geek Handbook provides handy instructions for analyzing and understanding all things geek, including: How Your Geek Relates to Others Geek organizations and gathering spots Getting Your Geek to Exercise Klingon martial arts as workout strategy The Geek Diet Soda, pizza, and other geek food groups; how to help your geek thrive
By Rick Sternbach, Ben Robinson. 2012
An all-new Star Trek technical manual of the legendary Klingon Bird of Prey, presented in the world-renowned Haynes Manual format!… The Bird-of-Prey is the classic Klingon starship—a tough raiding and scouting vessel that has served at the heart of the Klingon Defense Force for more than a hundred years. Life on board is harsh and brutal, with any sign of weakness leading to a challenge to the death. The ship itself is stripped back and lean, with everything designed for a single purpose—war. This Haynes Manual traces the origins of a Bird-of-Prey from the moment it is commissioned by one of the Great Houses and constructed at the shipyards of the Klingon Naval Academy. It then proceeds to examine General Martok’s famous ship the I. K. S. Rotarran in unprecedented detail. Featuring a stunning cutaway drawing and, for the first time ever, detailed deck plans and incredible new computer-generated artwork, the Haynes Bird-of-Prey Manual is a technical tour of the ship’s systems, from the bridge and engineering rooms to the disruptors, torpedo launcher, and the all-important cloaking device. In addition, the Manual provides a unique insight into life on board a Klingon ship and the Rotarran’s glorious history in the Dominion War. This Haynes Manual is fully authorized by CBS. All the new artwork has been designed by STAR TREK: THE NEXT GENERATION and STAR TREK: VOYAGER’s senior illustrator Rick Sternbach, who is the world’s leading expert on STAR TREK technology, with CG renders produced by STAR TREK VFX artist Adam ‘Mojo’ Lebowitz.
By Andrew Shaffer. 2014
Sharks Are Flying at Your Head at 300 mph. How Will You Survive? In the apocalyptic world we live in,… Mother Nature is angry. Danger waits at every turn, and catastrophes like the Los Angeles sharknados have taught us that we need to be ready for anything. Too many lives have already been lost. But fear not. How to Survive a Sharknado and Other Unnatural Disasters is the first and only comprehensive guide to surviving the very worst that Mother Nature can throw our way. Inside this life-saving reference, you'll find: * Vital information about dozens of unnatural disasters and ungodly monsters that can injure, maim, or kill you, from arachnoquakes and ice twisters to piranhacondas and mega pythons; * Easy-to-understand survival tips for avoiding a bloody demise; * Inspirational words of wisdom from survivors, including Fin Shepard and April Wexler; * Useful resources, such as the Shepard Survival Assessment Test (S.S.A.T), and much more. With this essential book in hand, you too can be a hero who laughs in the face of calamity while saving friends and family. Or you can just avoid getting savagely ripped apart by a robocroc. Either way, you've been warned. Now be prepared.Sharknado 2: The Second One premieres July 30 at 9/8c on Syfy!From the Trade Paperback edition.
By Jill Sherwin. 2001
By popular demand...a second book of Star Trek® trivia questions from the greatest science fiction phenomenon of all time! The… Definitive Star Trek Trivia Book, Volume II contains more than two thousand new questions, quizzes, and brainteasers on topics ranging from "Personnel" to "Strategies and Tactics" to Star Trek Romances," Test yourself and your friends -- Who among you is the ultimate Star Trek expert? 1) Which episode begins with a giant hand grabbing the U.S.S. Enterprise? 2) What was Q's gift to Data in "Deja Q"? 3) Where did Benjamin Siska first meet Dax? a) Starfleet Academy b) Utopia Planitia c) Pelios Station d) U.S.S. Livingston 4) What do the following officers have in common? 5) The Klingon who steers the mythological Barge of the Dead is named 6) Match each shuttlecraft to its "parent" ship: A. Chaffee B. Cochrane C. Columbus D. Copernicus E. Curie i. U.S.S. Enterprise ii. U.S.S. Enterprise-A iii. U.S.S. Enterprise-D iv. U.S.S. Defiant v. U.S.S. Voyager
By Jill Sherwin. 2000
SO YOU THINK YOU KNOW STAR TREK®? WELL, FIRE UP THOSE NEURONS, BECAUSE HERE'S YOUR CHANCE TO PROVE IT! The… ultimate collection of memory testers, brainteasers, and mind-bending minutiae from thirty-four years of movies and TV series. More than two thousand fill-in-the-blanks, multiple-choice questions, and matching questions are organized into themed chapters such as "Galactic History," "About the Crews," "Alien Species," "Star Trek Science," and "Command Questions. " This jam-packed, fun-filled illustrated trivia book is just what devoted Star Trek fans have always wanted: the means to test themselves and one another on one of the richest and most complex fictional universes ever created.
Today the names of H. P. Lovecraft, Robert E. Howard, August Derleth, and Clark Ashton Smith, all regular contributors to… the pulp magazine Weird Tales during the first half of the twentieth century, are recognizable even to casual readers of the bizarre and fantastic. And yet despite being more popular than them all during the golden era of genre pulp fiction, there is another author whose name and work have fallen into obscurity: Seabury Quinn.Quinn’s short stories were featured in well more than half of Weird Tales’s original publication run. His most famous character, the supernatural French detective Dr. Jules de Grandin, investigated cases involving monsters, devil worshippers, serial killers, and spirits from beyond the grave, often set in the small town of Harrisonville, New Jersey. In de Grandin there are familiar shades of both Arthur Conan Doyle’s Sherlock Holmes and Agatha Christie’s Hercule Poirot, and alongside his assistant, Dr. Samuel Trowbridge, de Grandin’s knack for solving mysteries-and his outbursts of peculiar French-isms (grand Dieu!)-captivated readers for nearly three decades.Collected for the first time in trade editions, The Complete Tales of Jules de Grandin, edited by George Vanderburgh, presents all ninety-three published works featuring the supernatural detective. Presented in chronological order over five volumes, this is the definitive collection of an iconic pulp hero. The first volume, The Horror on the Links, includes all of the Jules de Grandin stories from "The Horror on the Links” (1925) to "The Chapel of Mystic Horror” (1928), as well as an introduction by George Vanderburgh and Robert Weinberg.
By Brian Stableford. 2007
Science fiction is a literary genre based on scientific speculation. Works of science fiction use the ideas and the vocabulary… of all sciences to create valid narratives that explore the future effects of science on events and human beings. Science Fact and Science Fiction examines in one volume how science has propelled science-fiction and, to a lesser extent, how science fiction has influenced the sciences. Although coverage will discuss the science behind the fiction from the Classical Age to the present, focus is naturally on the 19th century to the present, when the Industrial Revolution and spectacular progress in science and technology triggered an influx of science-fiction works speculating on the future. As scientific developments alter expectations for the future, the literature absorbs, uses, and adapts such contextual visions. The goal of the Encyclopedia is not to present a catalog of sciences and their application in literary fiction, but rather to study the ongoing flow and counterflow of influences, including how fictional representations of science affect how we view its practice and disciplines. Although the main focus is on literature, other forms of science fiction, including film and video games, are explored and, because science is an international matter, works from non-English speaking countries are discussed as needed.
As you ride down the intergalactic bike path, you come to a crossroads. Which path will you take? Your choice… could determine your future, or the future of all humanity, forever. These twelve stories explore a variety of intersections set in distant, outlandish, or disturbingly realistic futures and dimensions—all involving bicycles and the breaking of gender stereotypes. A bicycle race spans a rift between worlds. A teenager learns a valuable lesson from her prepper mom. A young fruit seller gets closer to her dream of becoming an astronaut. An overwhelmed mom finds unexpected solace at a bicycle collective. And much more! Contributors include Tuere T.S. Ganges, Gretchin Lair, Ayame Whitfield, Julia K. Patt, Elly Bangs, Osahon Ize-Iyamu, Monique Cuillerier, Kat Lerner, Hella Grichi, and Summer Jewel Keown, with illustrations by Elly Bangs and Paul Abbamondi.
Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence.This book presents… six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study.Contents“Stranger in Paradise” by Isaac Asimov, 1973“Runaround” by Isaac Asimov, 1942“Long Shot” by Vernor Vinge, 1972“Catch That Rabbit” by Isaac Asimov, 1944“Super-Toys Last All Summer Long” by Brian Aldiss, 1969“Second Variety” by Philip K. Dick, 1953