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By Robert Arellano. 2001
An abandoned child hustles on the streets of a dystopic near-future Boston in the aftermath of the Great Devaluation--squatters… have turned the tunnel system into an underground hive known as Dig City In an elaborate search for his unknown parents Eddie narrates through several levels of deception street performer pickpocket adoptee casino employee and finally commander of the subterranean revolution Fast Eddie is a convoluted Oedipal adventure blending low-brow scenarios with high-art diction reminiscent of Robert Coover John Hawkes and Edmund White Cuban-American author Robert Arellano instructs fiction workshops at Brown University He spends his breaks playing guitar for indie rock outfit Palace Brothers Arellano s interactive novel Sunshine 69 was published by SonicNet in 1996 He lives in Providence Rhode Island
By Mikki Halpin. 2000
He has reached every level of Myst. Her room is littered with soda cans. He idolizes Data from Star Trek®.… But all your favorite geek really wants is to be understood.... Whether you're friends with a geek, work with one, love one, or hate one, The Geek Handbook provides handy instructions for analyzing and understanding all things geek, including: How Your Geek Relates to Others Geek organizations and gathering spots Getting Your Geek to Exercise Klingon martial arts as workout strategy The Geek Diet Soda, pizza, and other geek food groups; how to help your geek thrive
Today the names of H. P. Lovecraft, Robert E. Howard, August Derleth, and Clark Ashton Smith, all regular contributors to… the pulp magazine Weird Tales during the first half of the twentieth century, are recognizable even to casual readers of the bizarre and fantastic. And yet despite being more popular than them all during the golden era of genre pulp fiction, there is another author whose name and work have fallen into obscurity: Seabury Quinn.Quinn’s short stories were featured in well more than half of Weird Tales’s original publication run. His most famous character, the supernatural French detective Dr. Jules de Grandin, investigated cases involving monsters, devil worshippers, serial killers, and spirits from beyond the grave, often set in the small town of Harrisonville, New Jersey. In de Grandin there are familiar shades of both Arthur Conan Doyle’s Sherlock Holmes and Agatha Christie’s Hercule Poirot, and alongside his assistant, Dr. Samuel Trowbridge, de Grandin’s knack for solving mysteries-and his outbursts of peculiar French-isms (grand Dieu!)-captivated readers for nearly three decades.Collected for the first time in trade editions, The Complete Tales of Jules de Grandin, edited by George Vanderburgh, presents all ninety-three published works featuring the supernatural detective. Presented in chronological order over five volumes, this is the definitive collection of an iconic pulp hero. The first volume, The Horror on the Links, includes all of the Jules de Grandin stories from "The Horror on the Links” (1925) to "The Chapel of Mystic Horror” (1928), as well as an introduction by George Vanderburgh and Robert Weinberg.
As you ride down the intergalactic bike path, you come to a crossroads. Which path will you take? Your choice… could determine your future, or the future of all humanity, forever. These twelve stories explore a variety of intersections set in distant, outlandish, or disturbingly realistic futures and dimensions—all involving bicycles and the breaking of gender stereotypes. A bicycle race spans a rift between worlds. A teenager learns a valuable lesson from her prepper mom. A young fruit seller gets closer to her dream of becoming an astronaut. An overwhelmed mom finds unexpected solace at a bicycle collective. And much more! Contributors include Tuere T.S. Ganges, Gretchin Lair, Ayame Whitfield, Julia K. Patt, Elly Bangs, Osahon Ize-Iyamu, Monique Cuillerier, Kat Lerner, Hella Grichi, and Summer Jewel Keown, with illustrations by Elly Bangs and Paul Abbamondi.
Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence.This book presents… six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study.Contents“Stranger in Paradise” by Isaac Asimov, 1973“Runaround” by Isaac Asimov, 1942“Long Shot” by Vernor Vinge, 1972“Catch That Rabbit” by Isaac Asimov, 1944“Super-Toys Last All Summer Long” by Brian Aldiss, 1969“Second Variety” by Philip K. Dick, 1953