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A computer called Katherine: how Katherine Johnson helped put America on the moon
By Suzanne Slade, Veronica Miller Jamison. 2019
The story of pioneering African American mathematician Katherine Johnson, who performed calculations vital to America's first manned space flight, its…
first manned orbit of Earth, and the first trip to the moon. For grades K-3. 2019How computers work
By Capstone. 2020
Ada Byron Lovelace and the thinking machine
By Laurie Wallmark, April Chu. 2015
Biography of Ada Byron Lovelace (1815-1852), from her early creative fascination with mathematics and science and her devastating bout with…
measles to the groundbreaking algorithm she wrote for Charles Babbage's analytical engine. For grades K-3. 2015ABC's of the Web: an alphabet primer for young developers in training (Coding for kids series)
By John C. Vanden-Heuvel, Andrey Ostrovsky, Tom Holmes. 2016
It's never too early to learn! Written by a pediatrician and a web designer, this rhyming board book is a…
fascinating first foray into the World Wide Web. For preschool-grade 2An engaging biography based on the incredible true story of a Jewish refugee who pioneered home video games and launched…
a worldwide obsession. Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills—and a lot of ingenuity and persistence—to make life a little more fun. Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a realityAda lovelace and the start of computers (Graphic Science Biographies)
By Jordi Bayarri Dolz. 2023
Ada Lovelace turned her powerful imagination into a vision of the future, predicting the impact of computers on human life.…
Lovelace had a unique education and embraced mathematics. She became one of the biggest believers in engineer Charles Babbage's ideas for calculation machines. This graphic biography shows how Lovelace helped spread awareness of what an early computer could do and how she became one of the first computer programmers. It also shows how Lovelace pushed back against doubts about calculation machines and against her own self-doubtDreaming in code: Ada Byron Lovelace, computer pioneer
By Emily Arnold McCully. 2019
Reveals how the daughter of Lord Byron, Britain's most famous Romantic poet, became, by some accounts, the first computer programmer.…
Raised in isolation and tutored by the brightest minds, Ada developed a hunger for mental puzzles and mathematical conundrums that led to future computer programming concepts. For grades 5-8. 2019Heir apparent
By Vivian Vande Velde. 2002
While playing a total immersion virtual reality game full of medieval kings and intrigue, fourteen-year-old Giannine learns that demonstrators protesting…
such pastimes have damaged the equipment she's connected to. She must win the game quickly or face brain damage. For grades 6-9. 2002Kids on-line: 150 ways for kids to surf the net for fun and information
By Marian Salzman. 1995
This young persons' guide to searching the Internet covers such topics as getting connected; sending electronic mail; using bulletin boards…
and "chat rooms"; downloading games, graphics, and other free software; and finding information on various topics using on-line resources and databases. For grades 5-8Steve Wozniak--inventor of the Apple computer
By Martha Kendall. 1994
Biography of a man called the father of the computer age. When Wozniak was a boy, he was very good…
at math and electronics. He later dropped out of college to work in the field of computers and at twenty-six founded a computer company called Apple, which produced a "small, easy-to-use, and affordable home computer." The now very wealthy Wozniak volunteers to teach children about computers. For grades 6-9Think smart be fearless: a biography of Bill Gates (Growing to greatness)
By Sharon Mentyka. 2019
How to handle cyberbullying (Under pressure)
By Honor Head. 2015
The Big Book of Jokes for Minecrafters: More Than 2000 Hilarious Jokes and Riddles about Booby Traps, Creepers, Mobs, Skeletons, and More! (Jokes for Minecrafters)
By Brian Boone, Michele Hollow, Jordon Hollow, Steven Hollow. 2019
“Dig in” to your favorite Minecraft jokes! All your favorite Minecraft jokes are now in one place! This collection of…
three titles from the Jokes for Minecrafters series brings you over two thousand puns, one-liners, and wisecracks about all your favorites from the world of Minecraft. From ghasts and endermen to zombies and creepers, no mob is safe from the punchlines in this laugh-a-minute collection. Included titles are: Jokes for Minecrafters (9781510706330), Hilarious Jokes for Minecrafters (9781510706323), Uproarious Riddles for Minecrafters (9781510727175). This ginormous joke book for kids ages 5 and up comes complete with silly illustrations to make these jokes even funnier. Whether you're at home or at school, you can have all your friends and family in stitches with The Big Book of Jokes for Minecrafters!Cambridge Primary Computing Learner's Book Stage 1
By Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2022
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that…
uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist GlossaryThe Amazing World of Video Game Development
By Denis Galanin. 2022
The perfect book for any child who is interested in making a career out of video games, learn about the…
different roles within a game development company and how a game goes from a thought to a program.The Official Scratch Jr. Book: Help Your Kids Learn to Code
By Mitchel Resnick, Marina Umaschi Bers. 2015
ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by…
Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games.The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing.Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find:–Step-by-step, easy-to-follow directions–Ways to connect the activity with literacy and math concepts–Tips for grown-ups and teachers–Creative challenges to take the learning furtherBy the end of the book, kids will be ready for all sorts of new programming adventures!The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.Web-Based Learning in K-12 Classrooms: Opportunities and Challenges
By James Marshall, Jay Blanchard. 2005
Make sure your students get the most from their online learning experiencesEven though nearly every K-12 public school in the…
United States has broadband Internet access,the Web&’s vast potential as a teaching and learning tool has still not been realized. Web-based learning opportunities have been expensive, slow to develop, and time-consuming to implement, despite pressure on schools to adopt technology solutions that will cure their educational ills. Web-Based Learning in K-12 Classrooms: Opportunities and Challenges chronicles the up and downs of online learning and offers unique insights into its future, providing a comprehensive, curriculum-wide treatment of K-12 content areas (reading, science, mathematics, social studies), special education, counseling, virtual schools, exemplary schools, implementation issues, and educational Web sites.The Internet represents a powerful, complex set of technologies that offers your students access to unlimited knowledgebut that access doesn&’t replace the human interactions found in classrooms. Placing a student in front of a computer monitor is a supplement to classroom learning, not a substitute for it. Academics and education professionals address questions surrounding the key issues involved in successfully incorporating the wide range of Web-based learning opportunities (formal courses, demonstrations, simulations, collaborations, searches) into the classroom, including technology, content, and implementation.Web-Based Learning in K-12 Classrooms examines: inquiry-based learning online interaction displaying student work online Internet accessibility for students with disabilities initiating school counselors into e-learning technologies the role of government in virtual schools Web-based schools in California, Virginia, Pennsylvania, Vermont, and Texas a 13-category classification system for online educational resources the ATLAS model for program implementation evaluations of more than 1,000 pieces of online information (articles, research, reports, news, and statistics) and 900 Web applications (tutorials, drills, games, and tests) with evaluation criteriaWeb-Based Learning in K-12 Classrooms is a vital resource for educators interested in online learning applications across the K-12 curriculum.An engaging picture book biography based on the incredible true story of a Jewish refugee who pioneered home video games…
and launched a worldwide obsession.Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a reality.Cambridge Primary Computing Learner's Book Stage 4
By Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2022
We are working with Cambridge International to gain endorsement for this forthcoming series.Help learners develop essential computing skills with an…
approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossaryCambridge Primary Computing Learner's Book Stage 2
By Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2023
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses…
real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary