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What Can a Body Do?: How We Meet the Built World
By Sara Hendren. 2020
Braille (Contracted), Electronic braille (Contracted), DAISY Audio (CD), DAISY Audio (Direct to Player), DAISY Audio (Zip), DAISY text (Direct to player), DAISY text (Zip), Word (Zip), ePub (Zip)
Arts and entertainment, Science and technology
Synthetic audio, Automated braille
A fascinating and provocative new way of looking at the things we use and the spaces we inhabit, and a…
call to imagine a better-designed world for us all.Furniture and tools, kitchens and campuses and city streets—nearly everything human beings make and use is assistive technology, meant to bridge the gap between body and world. Yet unless, or until, a misfit between our own body and the world is acute enough to be understood as disability, we may never stop to consider—or reconsider—the hidden assumptions on which our everyday environment is built. In a series of vivid stories drawn from the lived experience of disability and the ideas and innovations that have emerged from it—from cyborg arms to customizable cardboard chairs to deaf architecture —Sara Hendren invites us to rethink the things and settings we live with. What might assistance based on the body&’s stunning capacity for adaptation—rather than a rigid insistence on &“normalcy&”—look like? Can we foster interdependent, not just independent, living? How do we creatively engineer public spaces that allow us all to navigate our common terrain? By rendering familiar objects and environments newly strange and wondrous, What Can a Body Do? helps us imagine a future that will better meet the extraordinary range of our collective needs and desires.
Braille (Contracted), Electronic braille (Contracted), DAISY Audio (CD), DAISY Audio (Direct to Player), DAISY Audio (Zip), DAISY text (Direct to player), DAISY text (Zip), Word (Zip), ePub (Zip)
Science and technology
Synthetic audio, Automated braille
How inclusive methods can build elegant design solutions that work for all.Sometimes designed objects reject their users: a computer mouse…
that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all.Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars.Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.