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Go show the world: a celebration of Indigenous heroes /
By Wab Kinew. 2018
Printbraille
Historical fiction, Indigenous peoples in Canada fiction, Indigenous peoples fictionIndigenous peoples biography, Canadian biography, Canadian authors (Non-fiction)
Human-transcribed braille
Using rhyming lyrics from a previously written rap song, Midewin author, Manitoba politician, and creator Kinew tells the stories of 14 Indigenous heroes both historical and contemporary. Grades K-3. 2018.
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Go show the world: a celebration of Indigenous heroes /
By Wab Kinew. 2018
Electronic braille (Uncontracted), DAISY audio (Direct to player), DAISY audio (Zip), DAISY text (Direct to player), DAISY text (Zip), Word (Zip), ePub (Zip), Braille (Uncontracted)
Indigenous peoples biography, Canadian biography, Canadian authors (Non-fiction)
Human-narrated audio, Human-transcribed braille
Using rhyming lyrics from a previously written rap song, Midewin author, Manitoba politician, and creator Kinew tells the stories of 14 Indigenous heroes both historical and contemporary. Grades K-3. 2018.
Awesome minds: video game creators / (Awesome Minds Ser.)
By Alejandro Arbona. 2018
Electronic braille (Uncontracted), DAISY audio (Direct to player), DAISY audio (Zip), DAISY text (Direct to player), DAISY text (Zip), Word (Zip), ePub (Zip), Braille (Uncontracted)
Science and medicine biography
Human-narrated audio, Human-transcribed braille
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant…
also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade sensation video game Centipede. This book tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our hand-held devices. Grades 4-7. 2018.