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Showing 1 - 20 of 41 items
By Dave S. Anderson, Blake Fleischacker. 2022
A clear explanation of what the online world can be like, helping to navigate life in a world surrounded by…
technology.Kids today are growing up with social media and life online, which may have differed from how their grownups grew up! Life online isn&’t a bad thing, and it isn&’t necessarily a good thing either. This book shows kids aged 5-9 that how you hang out online can tell the whole world about who you are, and that when you show up authentically, creatively, and kindly, you can help change the world! Teach kids the importance of kindness, empathy and inclusion, especially when interacting with others online.A Kids Book About Life Online features: - A large and bold, yet minimalist font design that allows kids freedom to imagine themselves in the words on the pages.- A friendly, approachable, yet empowering, kid-appropriate tone throughout.- An incredible and diverse group of authors in the series who are experts or have first-hand experience of the topic.Tackling important discourse together! The A Kids Book About series are best used when read together. Helping to kickstart important, challenging, and empowering conversations for kids and their grownups through beautiful and thought-provoking pages. The series supports an incredible and diverse group of authors, who are either experts in their field, or have first-hand experience on the topic. A Kids Co. is a new kind of media company enabling kids to explore big topics in a new and engaging way. With a growing series of books, podcasts and blogs, made to empower. Learn more about us online by searching for A Kids Co.By Honor Head. 2015
By Sharon Mentyka. 2019
By Randy Lynn. 2020
Coding for kids without a computer—an offline skill-building book for ages 5 to 7 Coding helps kids develop analytical thinking,…
problem-solving abilities, and beyond! In this exciting guide to coding for kids, your child will discover the core concepts of coding through colorful games and activities—without using a computer. These fun challenges can be done right inside the book or with everyday objects to help kids practice the same skills coders use, like writing clear instructions, recognizing patterns, and working efficiently. There's even a place for your beginner to invent their own codes! This coding for kids book features: Coding fundamentals—Practice algorithms, loops, conditionals, optimization, debugging, and variables with games that help kids think like a computer programmer. Meet the coder crew—Explore coding for kids with a whole cast of characters, including Al the helper, Pixel the creative expert, Lo the problem-solver, Bug the pattern-spotter, and their robot dog Spot the Bot! On and off the page—Sharpen skills with fun on-the-page puzzles and off-the-page activities that give kids a chance to practice in different ways. Set your little ones up for success with coding for kids that only requires a pencil, paper, and their imagination.By Raina Burditt. 2020
Think like a coder—the fun guide to Scratch programming for ages 8-12 Scratch is a visual computer language designed especially…
for kids, and Scratch Programming for Beginners is the perfect book to introduce kids to coding! It explains the fundamental concepts of Scratch in a kid-friendly way, and comes jam-packed with fun, creative activities. This book starts with the scratch programming basics, teaching kids what coding is, and all about the different tools they can use to build their own programs and games. Each chapter teaches a different aspect of coding, with exercises that get more challenging as they go, so kids can test their abilities and unleash their imagination. They'll even build their own game where they'll fight off a fire-breathing dragon! Inside Scratch Programming for Beginners, you'll find: No coding experience needed—This book is designed for coding beginners, with kid-friendly explanations, step-by-step instructions, and lots of pictures. Build a coding toolbox—Kids will build their own toolbox of skills, learning how to install and use Scratch, how to troubleshoot any pesky coding bugs with the Bug-Hunting Guide, and practice their Scratch programming lingo with a glossary of computer terms. Why Scratch?—Scratch uses blocks of code that fit together like puzzle pieces, so kids can watch how their code affects the program as they're building it. The fundamentals they'll learn in this book apply to other coding languages, too! Give kids the tools to build anything they can dream up, with a starter guide to scratch programming.By Martha Kendall. 1994
Biography of a man called the father of the computer age. When Wozniak was a boy, he was very good…
at math and electronics. He later dropped out of college to work in the field of computers and at twenty-six founded a computer company called Apple, which produced a "small, easy-to-use, and affordable home computer." The now very wealthy Wozniak volunteers to teach children about computers. For grades 6-9By Marian Salzman. 1995
This young persons' guide to searching the Internet covers such topics as getting connected; sending electronic mail; using bulletin boards…
and "chat rooms"; downloading games, graphics, and other free software; and finding information on various topics using on-line resources and databases. For grades 5-8By Vivian Vande Velde. 2002
While playing a total immersion virtual reality game full of medieval kings and intrigue, fourteen-year-old Giannine learns that demonstrators protesting…
such pastimes have damaged the equipment she's connected to. She must win the game quickly or face brain damage. For grades 6-9. 2002By Emily Arnold McCully. 2019
Reveals how the daughter of Lord Byron, Britain's most famous Romantic poet, became, by some accounts, the first computer programmer.…
Raised in isolation and tutored by the brightest minds, Ada developed a hunger for mental puzzles and mathematical conundrums that led to future computer programming concepts. For grades 5-8. 2019By Jordi Bayarri Dolz. 2023
Ada Lovelace turned her powerful imagination into a vision of the future, predicting the impact of computers on human life.…
Lovelace had a unique education and embraced mathematics. She became one of the biggest believers in engineer Charles Babbage's ideas for calculation machines. This graphic biography shows how Lovelace helped spread awareness of what an early computer could do and how she became one of the first computer programmers. It also shows how Lovelace pushed back against doubts about calculation machines and against her own self-doubtBy Mohan Kolhe, Anita Khosla. 2023
This book gathers selected high-quality research papers presented at International Conference on Renewable Technologies in Engineering (ICRTE 2022) organized by…
Manav Rachna International Institute of Research & Studies, Faridabad, Haryana, India, during October 7–8, 2022. The book includes conference papers on the theme ‘Computational Techniques for Renewable Energy Optimization,’ which aims to bring together leading academic scientists, researchers, and research scholars to exchange and share their experiences and research results on all aspects of renewable energy integration, planning, control, and optimization. It also provides a premier interdisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of renewable energy and resources.By Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool, Shiva Maharaj. 2023
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses…
real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Flowcharts in programming (Scratch MIT: Be a designer)Unit 2 Be a data managerUnit 3 Selecting hardware and softwareUnit 4 Variables in programming (Scratch MIT: Be a storyteller)Term 2Unit 5 Digital contentUnit 6 Sub-routines in Programming (Scratch MIT: Be an animator)Unit 7 Be a data architectUnit 8 Micro:Bit Makecode: Be an innovatorTerm 3Unit 9 Keeping data safeUnit 10 Scratch MIT: Be a game developerUnit 11 Storage and robots Unit 12 iRobot: Be a problem solverGlossaryBy Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool, Shiva Maharaj. 2023
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses…
real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch MIT: Be a designerUnit 2 Be a data storytellerUnit 3 Computer storageUnit 4 Scratch MIT: Be a storytellerTerm 2Unit 5 Network devices and websitesUnit 6 Scratch MIT: Be an animatorUnit 7 Be a data engineerUnit 8 Micro:Bit Makecode: Be an innovatorTerm 3Unit 9 Cellular networks and data packetsUnit 10 Scratch MIT: Be a game developerUnit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solverGlossaryBy Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2023
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses…
real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots GlossaryBy Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2023
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses…
real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossaryBy Michele Taylor, Roland Birbal, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2022
We are working with Cambridge International to gain endorsement for this forthcoming series.Help learners develop essential computing skills with an…
approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossaryAn engaging picture book biography based on the incredible true story of a Jewish refugee who pioneered home video games…
and launched a worldwide obsession.Do you ever wonder how video gaming was invented? What came before your PlayStation or Xbox? This is the story of Ralph Baer, a refugee from Nazi Germany, who used his skills--and a lot of ingenuity and persistence--to make life a little more fun. Television was new when Ralph returned from serving in World War II, but he didn't settle for watching TV. He knew it could be even more fun if you could play with it. He tinkered and tested, got help and rejected, but with perseverance and skill, he made his vision come true! This is the inspiring story of a fearless inventor who made TV video games a reality.By James Marshall, Jay Blanchard. 2005
Make sure your students get the most from their online learning experiencesEven though nearly every K-12 public school in the…
United States has broadband Internet access,the Web&’s vast potential as a teaching and learning tool has still not been realized. Web-based learning opportunities have been expensive, slow to develop, and time-consuming to implement, despite pressure on schools to adopt technology solutions that will cure their educational ills. Web-Based Learning in K-12 Classrooms: Opportunities and Challenges chronicles the up and downs of online learning and offers unique insights into its future, providing a comprehensive, curriculum-wide treatment of K-12 content areas (reading, science, mathematics, social studies), special education, counseling, virtual schools, exemplary schools, implementation issues, and educational Web sites.The Internet represents a powerful, complex set of technologies that offers your students access to unlimited knowledgebut that access doesn&’t replace the human interactions found in classrooms. Placing a student in front of a computer monitor is a supplement to classroom learning, not a substitute for it. Academics and education professionals address questions surrounding the key issues involved in successfully incorporating the wide range of Web-based learning opportunities (formal courses, demonstrations, simulations, collaborations, searches) into the classroom, including technology, content, and implementation.Web-Based Learning in K-12 Classrooms examines: inquiry-based learning online interaction displaying student work online Internet accessibility for students with disabilities initiating school counselors into e-learning technologies the role of government in virtual schools Web-based schools in California, Virginia, Pennsylvania, Vermont, and Texas a 13-category classification system for online educational resources the ATLAS model for program implementation evaluations of more than 1,000 pieces of online information (articles, research, reports, news, and statistics) and 900 Web applications (tutorials, drills, games, and tests) with evaluation criteriaWeb-Based Learning in K-12 Classrooms is a vital resource for educators interested in online learning applications across the K-12 curriculum.By Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool. 2022
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that…
uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist GlossaryBy Denis Galanin. 2022
The perfect book for any child who is interested in making a career out of video games, learn about the…
different roles within a game development company and how a game goes from a thought to a program.