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Awesome minds: video game creators / (Awesome Minds Ser.)
By Alejandro Arbona. 2018
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant…
also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade sensation video game Centipede. This book tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our hand-held devices. Grades 4-7. 2018.Christmas: from solstice to Santa / (Orca origins)
By Nikki Tate. 2018
Christmas is a popular holiday celebrated by people all over the world. Learn about the games played, foods eaten, music…
played and favourite ways of decorating in different parts of the world. With lots of fun facts (about everything from frumenty to the jolly old man in red himself) and recipes, there's plenty in this volume to satisfy anyone with an interest in the festive season. Grades 4-7. 2018.How to Become an Accidental Genius (Accidental Ser. #2)
By Frieda Wishinsky, Elizabeth MacLeod. 2019
Don't be afraid to try! Make connections! Be persistent! Ask questions and never take no for an answer! Learn the…
secrets and amazing stories of successful inventors! How to Become an Accidental Genius is full of inspiring tales of famous and lesser-known inventors who have changed the world, from George Washington Carver, Mary Anderson (inventor of the windshield wiper) and inventor and actress Hedy Lamarr to Frank Epperson (of Popsicle fame) and Mary Sherman Morgan (The Woman Who Saved the U.S. Space Race). Readers will be amazed at the inventiveness of these geniuses. The book focuses on inventors from North America but includes stories from around the world. Organized into eleven chapters that highlight the qualities inventors have in common, the book also features profiles of inventive kids and teenagers.Trending: How and Why Stuff Gets Popular
By Kira Vermond, Clayton Hanmer. 2020
Fads and trends: How do they start? Why do they spread? And how deep can their impact be? Although trends…
might seem trivial, if you dig deeper, you’ll find that our desire to chase the next big thing can have an even bigger impact than expected. Established middle-grade author Kira Vermond and cartoonist Clayton Hanmer team up in this fun and accessible nonfiction look at fads. In four short chapters, the book explores what a fad is, how the latest crazes catch on, and what makes us jump on the bandwagon. Finally, it looks at the fascinating and even frightening effects of fads both modern and historic. Who knew the beaver pelt craze in 17th century Europe would change ecosystems, start wars, and disrupt life as people knew it? Comic-strip illustrations, an upbeat tone, and reader-friendly text make this a fun and timely tool for young readers who are building critical-thinking skills in the age of fake news and a world gone viral.See It, Dream It, Do It: How 25 people just like you found their dream jobs
By Colleen Nelson, Kathie MacIsaac. 2023
From award-winning author Colleen Nelson, and literacy advocate Kathie MacIsaac, twenty-five profiles present a plethora of jobs, and people, making…
it easier than ever for young people to see their dreams and to live their dreams!