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Firewall (Orca Soundings Ser.)
By Sean Rodman. 2017
After his parents' divorce and his move from Chicago to a small town, Josh finds solace in his video game,…
Killswitch. But then he finds a new version of the game that is the exact reproduction of his new town. Strong language. For junior and senior high readers. 2017Heir apparent
By Vivian Vande Velde. 2002
While playing a total immersion virtual reality game full of medieval kings and intrigue, fourteen-year-old Giannine learns that demonstrators protesting…
such pastimes have damaged the equipment she's connected to. She must win the game quickly or face brain damage. For grades 6-9. 2002Are You a Cheeseburger?
By Monica Arnaldo. 2021
A Kids' Indie Next List pick! Laugh-out-loud humor and a tender friendship blossom in author-illustrator Monica Arnaldo’s charming picture book…
about a lonely raccoon and a glowing seed, and the world’s most important question: Can this seed grow cheeseburgers? Grub is a lonely racoon. Rumbling in the trash. Looking for food.Seed is, well, a seed! Patiently waiting in the trash. Hoping someone will plant it. When the two finally meet, they realize they might be able to help each other! Grub has just one big question first: What will Seed grow? Could Seed grow Grub’s favorite food, mouthwatering cheeseburgers? Seed isn’t sure what a cheeseburger is exactly, but . . . maybe!And so begins a hilarious friendship following two unlikely strangers learning more about the other and discovering the pressure that comes with fulfilling expectations. Author-illustrator Monica Arnaldo will leave readers giggling and clamoring for more in this charming story that celebrates the unexpected—and how the most special friendships bloom only when we are unapologetically ourselves.Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence.This book presents…
six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study.Contents“Stranger in Paradise” by Isaac Asimov, 1973“Runaround” by Isaac Asimov, 1942“Long Shot” by Vernor Vinge, 1972“Catch That Rabbit” by Isaac Asimov, 1944“Super-Toys Last All Summer Long” by Brian Aldiss, 1969“Second Variety” by Philip K. Dick, 1953The God Game
By Danny Tobey. 2018
'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic .…
. . addictive' GuardianWin and All Your Dreams Come True™! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure.If you die in the game, you die for real.'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling authorFortune's Stroke (Belisarius Saga, Book #4)
By David Drake, Eric Flint. 2000
EVIL FROM BEYOND TIME RULES THE GREATEST EMPIRE ON EARTH! Link, the supercomputer from a future that should not exist,…
has used terror and gunpowder weapons to forge the Malwa Empire, harnessing the vast manpower of the Indian subcontinent and using the barbarian races of the periphery to bind the whole together. No power on Earth in the 6th century could stand against Link's evil. Aide, a human soul embodied in a jewel, has come back to halt evil's progress. Aide has no power but that of truth, but truth is the only power that could move the greatest general of the age, Belisarius. With his sword, his paladins, and his genius, Belisarius has turned the armies of Byzantium into a weapon capable of blunting the first assault of the Malwa hordes. Now, supported by allies from all the world yet free, Belisarius, with his wife and co-commander Antonina, faces overwhelming Malwa numbers in a ring that tightens about them. There is no room for maneuver and no safety in defeat. The armies of Good and Evil gathered on the fertile plains of Mesopotamia will decide the fate of the world --And the fate of all the future!The Geek Handbook: User Guide and Documentation for the Geek in Your Life
By Mikki Halpin. 2000
He has reached every level of Myst. Her room is littered with soda cans. He idolizes Data from Star Trek®.…
But all your favorite geek really wants is to be understood.... Whether you're friends with a geek, work with one, love one, or hate one, The Geek Handbook provides handy instructions for analyzing and understanding all things geek, including: How Your Geek Relates to Others Geek organizations and gathering spots Getting Your Geek to Exercise Klingon martial arts as workout strategy The Geek Diet Soda, pizza, and other geek food groups; how to help your geek thriveTIME Star Trek: Inside the Most Influential Science Fiction Series Ever
By The Editors of TIME. 1898
Fifty years after the birth of the Star Trek phenomenon, the legacy is as alive as ever. In 2016 and…
2017, both a new film and television installation will be added to the historic franchise, totaling thirteen feature films and six television series, causing Trekkies to rejoice around the world. The Star Trek series has not only captivated our imaginations, but also our hearts as we adventure alongside Captain Kirk, Captain Picard, Spock and so many more favorite characters through galaxies and lightyears.Relive your favorite moments on this landmark anniversary in the all-new, special edition from TIME, Star Trek: Inside the Most Influential Science-Fiction Series Ever. Starring some of the most iconic characters in Hollywood history ¿ from human beings to extraterrestrials ¿ Star Trek examines how these two species work together to better understand the universe in which they live. Over the past fifty years, Star Trek has explored the future, and perhaps more importantly, the human condition, inspiring Trekkies all around the world to live long and prosper.The Ultimate Guide to Star Trek (Entertainment Weekly Collector's Edition )
By Simon Pegg, The Editors of Entertainment Weekly. 2016
You may think you are already the ultimate Star Trek fan, but have you ever wondered how the Vulcan greeting…
came to be? Or who did (and didn't) get along behind the scenes of the USS Enterprise? Enter The Ultimate Guide to Star Trek, your personal guide to the shows, cast, crew and worlds that they explored. The Ultimate Guide to Star Trek chronologically explores the productions and fandom of Star Trek. We begin with the three-year run of the original series with stars William Shatner as Captain Kirk and Leonard Nimoy as Spock. Next we lead into the six major motion pictures of the 20th century and second generation of television series. Finally, we survey the current Star Trek major motion picture franchise with stars like Chris Pine and director J.J. Abrams. This 50th anniversary collector's edition includes new photos from the upcoming Star Trek Beyond movie and opens with an introduction by the film's cowriter and Scotty 2.0, Simon Pegg.Amy Harper Bellafonte is six years old and her mother thinks she's the most important person in the whole world.She…
is.Anthony Carter doesn't think he could ever be in a worse place than Death Row.He's wrong.FBI agent Brad Wolgast thinks something beyond imagination is coming.It is.THE PASSAGE.(p) 2010 Penguin Random House LLCNOW A MAJOR TV SERIES!'THE STAND meets THE ROAD' Entertainment Weekly'Enthralling ... richly imagined. Above all, Amy is a superb…
creation, believably human yet beguilingly enigmatic' Sunday TimesAmy Harper Bellafonte is six years old and her mother thinks she's the most important person in the whole world.She is.Anthony Carter doesn't think he could ever be in a worse place than Death Row.He's wrong.FBI agent Brad Wolgast thinks something beyond imagination is coming.It is.'Read 15 pages, and you will find yourself captivated; read 30 and you will find yourself taken prisoner and reading late into the night. It had the vividness that only epic works of fantasy and imagination can achieve. What else can I say? This: read this book and the ordinary world disappears' Stephen KingArtificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially…
science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large. While the artificial is often imagined as outside of the natural order and thus also beyond the realm of humanity, paradoxically, artificial concepts are simultaneously produced and constructed by human ideas and labor. The artificial can thus act as a boundary point against which we as a culture can measure what it means to be human. Science fiction feature films and novels, and other related media, frequently and provocatively deploy ideas of the artificial in ways which the lines between people, our bodies, spaces and culture more broadly blur and, at times, dissolve. Building on the rich foundational work on the figures of the cyborg and posthuman, this book situates the artificial in similar terms, but from a nevertheless distinctly different viewpoint. After examining ideas of the artificial as deployed in film, novels and other digital contexts, this study concludes that we are now part of an artificial culture entailing a matrix which, rather than separating minds and bodies, or humanity and the digital, reinforces the symbiotic connection between identities, bodies, and technologies.You Must Be This Happy to Enter: Stories (Punk Planet Bks.)
By Elizabeth Crane. 2008
Whether breathlessly enthusiastic, serenely calm, or really concentrating right now on their personal zombie issues, Elizabeth Crane's happy cast explores…
the complexities behind personal satisfaction. Elizabeth Crane is the author of two previous story collections, When the Messenger is Hot and All This Heavenly Glory. Her work has also been featured in numerous publications, including Chicago Reader and The Believer, as well as several anthologies, including McSweeney's Future Dictionary of America and The Best Underground Fiction. A winner of the Chicago Public Library's 21st Century Award, Crane teaches creative writing at Northwestern's School of Continuing Studies, The School of the Art Institute, and The University of Chicago. She lives in Chicago.The Cobra Event: A Novel
By Richard Preston. 1997
A deadly virus - and a desperate race against time.'One of the most horrifying things I've ever read in my…
entire life' Stephen KingOne spring morning in New York City a seventeen-year-old student wakes up feeling vaguely ill. Hours later she is having violent seizures, blood is pouring out of her nose, and she begins to attack her own body in the most hideous way imaginable. Soon, other gruesome deaths of a similar nature have been discovered, and the autopsies reveal that a previously unknown virus is at large. It replicates horribly fast, it is always fatal - and is just too efficient to be entirely natural.When the Centre for Disease Control sends a forensic pathologist to investigate, her discoveries precipitate a national crisis.THE COBRA EVENT is a dramatic, heart-stopping thriller of an all-too-real threat.Survivors: The gripping, bestselling novel of life after a global pandemic
By Terry Nation. 1976
Survivors of a global plague battle for life on an empty planet. A gripping vision of a post-apocalyptic world...'A fine…
piece of British post-apocalyptic fiction' 'Nation's novel is based on his original cult series...and is all the better for it, being far, far more gritty and realistic' SUNDAY SUNA virus has wiped out 95 per cent of the world's population in just a few weeks, leaving the remaining 5 per cent to stay alive in a world devoid of the most basic amenities - electricity, transport and medicine. The few survivors of the human race are forced to fall back on the most primitive skills in order to live and re-establish some semblance of law and order.Abby Grant, widowed by the plague, moves through this new dark age with determination, sustained by hope that her son, who fled his boarding school at the onset, has survived. She knows she must relearn the skills on which civilisation was built. With others, she founds a commune and the group return to the soil. But marauding bands threaten their existence. For Abby, there's a chance for a new life and love when she encounters James Garland, the fourteenth Earl of Woodhouse, who is engaged in a desperate fight to save his ancestral home. But more important, she must find her son.Survivors: The gripping, bestselling novel of life after a global pandemic
By Terry Nation. 1976
Survivors of a global plague battle for life on an empty planet. A gripping vision of a post-apocalyptic world...'A fine…
piece of British post-apocalyptic fiction' 'Nation's novel is based on his original cult series...and is all the better for it, being far, far more gritty and realistic' SUNDAY SUNA virus has wiped out 95 per cent of the world's population in just a few weeks, leaving the remaining 5 per cent to stay alive in a world devoid of the most basic amenities - electricity, transport and medicine. The few survivors of the human race are forced to fall back on the most primitive skills in order to live and re-establish some semblance of law and order.Abby Grant, widowed by the plague, moves through this new dark age with determination, sustained by hope that her son, who fled his boarding school at the onset, has survived. She knows she must relearn the skills on which civilisation was built. With others, she founds a commune and the group return to the soil. But marauding bands threaten their existence. For Abby, there's a chance for a new life and love when she encounters James Garland, the fourteenth Earl of Woodhouse, who is engaged in a desperate fight to save his ancestral home. But more important, she must find her son.